Wednesday, May 7, 2008

Comment #6: Produsage-based Citizen Journalism

My last comment goes to Elyse's Produsage-based Citizen Journalism!

and here is my comment:

Hey Elsye, I had a great time reading your blog as how you briefly described what Citizen Journalism is and its connection to open source software. Incidentally, I have been curious as to what exercises popularity for participatory users of the Produsage age (basically because I am quite unpopular with my blogs myself), and it seems you have suggested an idea that members that engage within a shared-collaborative environment must gain their social capital by ‘creating an idea that interests them and that will interest their peers which starts to develop, which soon leads to a wider community then evaluating and adding more information and views). So what you are basically stating is that users must distribute content that is relevant or of interest to a wide community – I definitely agree to what you propose. I also would like to draw out from There’s no money in the long tail of the Blogosphere, that basically a vast majority of blogs have zero views, meaning that as user-led contributors, we must focus more on the relevance, quality, usability of our user-led content (phew!).

The Measure of Renown for a Produsage Participatory User

In regards to the previous five blogs I have written, I couldn’t help but notice that no one has actually commented on my blogs. Keep in mind that I am not completely depressed or anything, but I am curious and perhaps doubtful that my user-led content is not good enough. I questioned as to how can I become important (like Axel Bruns maybe?) by distributing my own content. After all, blogging is based on the Produsage concept; and I would like to provide my personal assumptions as how to become a well-renowned Produsage participatory user.

Let me just lightly address that in my prior blogs I have explained that Produsage ranges in various key domains including social networking, citizen journalism, knowledge bases and my personal favourite, online gaming.

So how come I have not been commented on? I would like to point out that in my previous blogs, only a couple have been carefully tagged. In order for my blogs to be ‘googled’, they must be tagged to be locatable in an online environment. Secondly, I as well generally believe that Produsage isn’t entirely well-known to a large amount of people just yet, it will be eventually, but it adds to the odds in which people will read and locate my blogs. Therefore, two goals must be achieved for content to be more excessively engaged with participatory users, firstly, they must be carefully tagged and that the subject must appeal to a significant amount of users. Written in a article I read earlier concerning long tail material is There’s no money in the long tail of the Blogosphere which explains a vast amount of blogs have few readers with no traffic at all.. Another point I would like to address draws from Brun’s book “Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage” in which he states (2008, 75) that given a sufficiently large and diverse group of contributors within the online community, only then will user-led content be actively engaged continually.

Another valid point I would like to address in regards to become renowned of your user-led content is to primarily focus on the quality you provide. How relevant and useable could it be for other people? Drawn once again from another of Brun’s in Produsage: Key Principles is the underlying fact that in order to gain social capital, it depends primarily on the freely accessible content you distribute.

Truth be told, there are various other ways to have your own content become actively engaged with a large amount of users. Social networking websites such as myspace or facebook gain popularity on profiles by the possible amount of friends you may have, or by how good looking you are in your personal photos (quality of user-led content). What ever the reason, please be aware that it is a possibility for anyone to become a ‘celebrity’ or ‘expert’, just keep trying and use my teachings wisely.

Tuesday, May 6, 2008

Comment #5: Aligning Citizen Journalism and Traditional Journalism

This is my comment to Aligning Citizen Journalism and Traditional Journalism,

and here is my comment:

Hey iZiviso, I was highly interested towards your summary on citizen journalism; how it is beneficial towards bringing a larger range of diverse opinions and that it is a completely different turn towards how journalism now operates. There is one statement that I do want to focus in your blog, which you implied that news content that is generated through citizen journalism has eroded in terms of credibility and truth due to the lack of filtering of accuracy. Know that you are right as to what you have explained; only be aware that citizen journalism is one of the key domains of produsage. Meaning, that all news articles are freely accessible in shared-collaborative environments which are able to edited, commented, reviewed and critiqued by a high potential of participatory users. Therefore, no matter how unpredictable or pointless the participatory user-led content is, please acknowledge that users all around the world are able to manipulate the content for the good of the online communities.

Produsage and Citizen Journalism are Brothers

In my blog ‘I do not want to hear ‘Production’’, I briefly introduced that produsage is relevant to a vast array of key domains; some of which include knowledge management bases, social networking and the theme of this blog, citizen journalism. In this passage I will briefly outline how citizen journalism employs the produsage concept.

In my preceding blog I stated that open source content works through the produsage model that users collaborate together for improving and updating software. As Bruns explains in News Blogs and Citizen Journalism: Perpetual Collaboration in Evaluating the News is that citizen journalism operates in the same way as open source software, that they are both open, community based, hierarchical and challenge its corporate counterpart as opinion (and innovation) leader.

Citizen journalism compared to its counterpart ‘the traditional news production’ is a collaborative, shared free-for-all environment for participatory users to consume, share, update, edit and construct user-led DIY collaborative content. The content processed through citizen journalism is no longer generated by news professionals, but by anyone, people with credibility or no credibility, distributing through sites such as OhMyNews to become ‘experts’ based on their own content. All these particular attributes of citizen journalism are based rules that belong to the produsage concept. Brun’s explains that there are also four primary reasons as to why citizen journalism is of produsage. One of them being, open participation, if the communities within citizen journalism are sufficiently large enough, they can contribute more than a closed team of producers, however qualified. As well as unfinished artifacts, a continuing process of user-led content that is continually under development and is therefore always unfinished (but the development does follow evolutionary paths)

But let’s not forget that within collaborative online communities of news content, there is the significant problem that content can possibly be non-credible, non-accurate, biased or simply false. Outlined in Aligning Citizen Journalism and Traditional Journalism is the cold hard truth that journalists of the produsage will not 100% abide to the journalism code of conduct (An example is an obnoxious blog that is ‘news content’: Australian Stereotype Proven, Australians are Stupid). But is that seriously so bad? People can surely generate bad user-led content, but because citizen journalism is of the produsage, participants of the community are able to update, fix, edit and critique any content that is significantly not news worthy. And that is why produsage is surely the most innovative thing out there in the world; because all news content of citizen journalism is openly accessible to be improved or reviewed.

Traditional journalism is gathered only by staff journalists and is edited only by the editorial hierarchy. It may be more ‘news worthy’ and creditable, but citizen journalism provides on-going current, shared information from a diverse range of views rather than a media mogul.

Comment #4: How is open source work (as an example of community produsage) different from commercial production?

I read the blog How is open source work (as an example of community produsage) different from commercial production? and felt it needed some more beef. Here is the link to the blog I commented on:

and here is my comment:

I have read through your blog and it seems you have addressed some reasons as to why people engage in produsage software. I would like to elaborate further into the rationale of participants of a produsage culture, specifically open source software. What are the motivations? From previous research, users that engage in the development of open source softwares such as Linux, find satisfaction by simply correcting necessary source code, developing and show casing skills (that may relate to work-related needs and career concerns) or generally perhaps towards contributing to the greater good of the community. Unlike closed source software, where the non-disclosure agreements and other IP protections cause the software to confidential, priced and core intellectual properties (keep in mind that I am not being negative about closed source software; only addressing that it does not have the same shared, collaborative concept that open source software has). Whatever the reason is, know that that open source software cannot be sold as a commercial product (because it’s free!), but that does not mean open source software can not bring in the moo-lah. By providing services based on the free software, users can become consultants, significant developers, Et.

Open Source Software: Gaming and Free Alternatives


In my previous blogs I have been discussing the concept of produsage, how it applies to various key domains and the significant benefits and disadvantages. In today’s blog I will open up on open source software, what it is and how it is related to gaming.


While I was sipping my coffee away and listening to Brun’s week 9 podcast on ‘Open Source Software’, I started to ask myself maybe I should be engaging more into open source software rather than having to fork large sums of money for over-priced closed source software such as PhotoShop or Office. So I did some searching around the net and discovered that there are many, many cheaper alternatives to the usual expensive closed source software that most people need. In a blog I read earlier: Free, Open Source Alternatives to Expensive Programs it provides links to download assorted programs that are free alternatives to opposing expensive ‘traditional’ ones. For example, a link in the blog directs you to download a free program called ‘GIMP’. This program to me seems very alike to PhotoShop, of course PhotoShop is going to be better, but the main difference is the fact that I would have to pay around $200 for PhotoShop but now I have downloaded a similar program free of charge. I would also like to address that this site provides links to two gaming open source softwares (because I am a gamer after all), Sauerbraten and Frets on Fire, the free choices compared to halo 2 and guitar hero.


These fine examples of open source software are what Brun’s addresses in Open Source Software Development: Probabilistic Eyeballs, that they are freely useable, edited and can be seen by everyone. That large communities will gather together online, decide what the software should be like and what goals it should have. Apart that open source software is free, it is also frequently updated in today’s changing world.


In Open Source Gaming: The Apricot Interview, the team who created Apricot, an open source 3D game which was built on itself by open source software such as Crystal Space explains why they created it on a open source model. According to Ton of the Apricot team, he states that though the giants of the billion dollar global market of video games may provide high quality products but their accessibility of their systems for developers or students is very limited. This is why they decided to fill the gap to allow for millions of people to access the quality tools and software to be able to make distributable 3D gaming content.


This game exemplifies that open source software attracts people by the many, due to the individual awards that can be gained. That social capital will be increased of distributors with significant content in shared, collaborative environment.